using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace InputLib
{
    public class InputEventArgs
    {
        //Attributes
        PlayerIndex m_playerIndex = 0;
        InputSignal m_inputType;

        public InputEventArgs(PlayerIndex playerIndex, InputSignal inputType)
        {
            m_playerIndex = playerIndex;
            m_inputType = inputType;
        }
    }
}